Currently, i am working on an indie game development. Check out the "Current" tab for more details.
A lot of time was spent (and maybe more in the future) in exporting the model from Blender to XNA. From what i have seen Blender's top view or x z coordinates is XNA render's front view or x y coordinates. The character is not modeled by me, it is just a temporary setup that i had taken from the Blender Magazine Issue #2. I will be using "MakeHuman" in the end since the tool gives really good 3D character models with poses and Hair styles. But that will be done towards the end since a good amount of time is going to be spent on Animation / Character Modeling / Lighting etc. Cheers
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BrianInterests: Gaming, Visual Fx, 2D Art Archives
May 2016
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