I recently was titled a Qt ambassador for a game development starter kit that i had developed for the students of M.S.Ramaiah School of Advanced Studies, Bangalore. See the link below
http://qt.nokia.com/qt-in-use/ambassadors/project?id=a0F20000006KKPkEAO
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This workshop is going to be held at our school M.S.Ramaiah School of Advanced Studies.
Anyone who dreamzzzzz is TOTALLY QUALIFIED.....!!!! Our entire faculty is part of this workshop...and we all are gonna work hard f or this.....Cheers Currently, i am working on an indie game development. Check out the "Current" tab for more details.
A lot of time was spent (and maybe more in the future) in exporting the model from Blender to XNA. From what i have seen Blender's top view or x z coordinates is XNA render's front view or x y coordinates. The character is not modeled by me, it is just a temporary setup that i had taken from the Blender Magazine Issue #2. I will be using "MakeHuman" in the end since the tool gives really good 3D character models with poses and Hair styles. But that will be done towards the end since a good amount of time is going to be spent on Animation / Character Modeling / Lighting etc. Cheers |
BrianInterests: Gaming, Visual Fx, 2D Art Archives
May 2016
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